Saturday, 25 February 2012

Don't Shoot? Theres a war on don't you know?

So another week has disappeared into the warp and the Angels are slowly coming together. I will be able to show some photos of the first squad soon. However back to the war torn streets of Arnhem 1945. At my local club I manged to get a game of Flames against a very nice New Zealand chap. He was using German Fallschirmjägers from the Casino period of war. This was a great opportunity to learn the new rules. As I mention before Flames is a very slow burn game. Unlike 40k or Warmachine sometimes it is preferable not to fire with your platoons. This is because, as in real conflicts during the time, troops where keen not to alert the enemy to their positions. If you fire in the game you become easy to target in your opponents turn. I learnt this the hard way when my machine-gun platoon open fire early only to be pounded again and again by artillery.

This got me thinking... Does 40K rely to much on the "wipe them out, all of them", metallity. Surely if there are giant 8 foot tall, boltgun wielding, monstrosities hunting you, you might think twice before opening fire and waving a big flag saying, "Look, look I'm a filthy heretic and I'm over here!" Personally I would like to see more use of pinning in the next ed of 40k, as currently only Tau can use this as a viable tactic. Even then they struggle with it. What do you think?

(Back to 1945) We played the mission fighting withdraw which on paper looks complicated. However, this turned out to be one of the best games of anything I've played. The attacker has to assault enemy objectives which gradually are withdraw as the game progresses. Eventually, this leads to the defender grimly fighting against an entire company with just a few platoons in an increasingly small area. After a hard fought, nail biting battle the British managed to hold on to their objectives long enough for the rest of their army to withdraw.
I'd thought I post some pictures of those brave men that held the line against all odds.


Red Platoon giving the enemy a damn good thrashing.


Six Pdrs Ready and willing.


Objectives


Propaganda! 

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